Monk

Classes

Leveling up

 * At level 1, train a skill, gain +1 attack, and gain one talent of your choice.
 * Also at level 1 choose an element specialization:
 * Every time you level up gain a talent.
 * At every odd level train a skill.

Attacking

 * Instead of a normal attack, monks roll to see what martial techniques they can use.
 * At the beginning of your turn roll a d6 for every attack you have available and gain the corresponding martial technique from the charts below.
 * Techniques are attack actions.
 * The techniques available to you are different depending on your specialization.

Combos

 * Instead of a normal attack, monks roll to see what martial techniques they can use.
 * At the beginning of your turn roll a d6 for every attack you have available and gain the corresponding martial technique from the charts below.
 * Techniques are attack actions.
 * The techniques available to you are different depending on your specialization.

Chi

 * You may spend one chi point to activate a chi technique.
 * Activate these before performing techniques.
 * The chi effect gets added on to the original action. You choose if it happens before or after.
 * If you're performing a combo, choose one of the martial techniques being used to activate it's chi technique.
 * You may activate multiple chi techniques when performing a combo.
 * You may not activate the same chi technique multiple times in a single attack.

=Specializations=

Fire Monk
"Martial Techniques"

"Chi Techniques"

Air Monk
"Martial Techniques"

"Chi Techniques"

Water Monk
"Martial Techniques"

"Chi Techniques"

Earth Monk
"Martial Techniques"

"Chi Techniques"

Combo Techniques
{| class="article-table" border="1" ! style="text-align: center;border-color: Black;" | Action ! style="text-align: center;border-color: Black;" |

Guard
! style="text-align: center;border-color: Black;" |

Leap
! style="text-align: center;border-color: Black;" |

Strike
! style="text-align: center;border-color: Black;" |

Sweep
! style="text-align: center;border-color: Black;" | Description
 * style="text-align: center;border-color: Black;" | Barricade
 * style="text-align: center;border-color: Black;" | Barricade


 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Activate if an enemy in your zone would attack an ally. Engage them and receive the attack instead.
 * style="text-align: center;border-color: Black;" | Tumble
 * style="text-align: center;border-color: Black;" | Tumble


 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Activate if an attack would hit you. Roll your acrobatics against your attackers reflex. If you win, avoid the attack, disengage freely, and you may move 1 space.
 * style="text-align: center;border-color: Black;" | Submission
 * style="text-align: center;border-color: Black;" | Submission


 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Make a vitality check against an enemy in your zone. If you win, engage them and until your next turn they are stunned and you and the enemy have -1 to defense rolls.
 * style="text-align: center;border-color: Black;" | Fling
 * style="text-align: center;border-color: Black;" | Fling


 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Make an athletics check against an enemy in your zone. If you win, engage them, then you may move them 1 space. If you are unarmed they take physical damage equal to your athletics score.
 * style="text-align: center;border-color: Black;" | Deflect
 * style="text-align: center;border-color: Black;" | Deflect


 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | Activate when you or an ally in your zone is targeted by a ranged attack. Make an endurance check against the attacker. If you win, choose an enemy in your zone to receive the attack instead.
 * style="text-align: center;border-color: Black;" | Reversal
 * style="text-align: center;border-color: Black;" | Reversal


 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | Activate when you would be dealt damage by a melee attack. Make a perception check against the attacker. If you win, deal that damage to the attacker instead, and they become prone.
 * style="text-align: center;border-color: Black;" | Axe Kick
 * style="text-align: center;border-color: Black;" | Axe Kick


 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Move 1 space, then attack an enemy with your acrobatics added to your power. If you hit and the enemy is prone, they are stunned until your next turn.
 * style="text-align: center;border-color: Black;" | Rising Uppercut
 * style="text-align: center;border-color: Black;" | Rising Uppercut


 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Attack an enemy with your athletics added to your power. If you hit, make an athletics check against their endurance. If you win, move the enemy 1 space and they are dazed. If you fail, you may move 1 space.
 * style="text-align: center;border-color: Black;" | Jump Kick
 * style="text-align: center;border-color: Black;" | Jump Kick


 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | Move 1 space, then attack an enemy. If you hit, make an acrobatics check against them. If you win, move them 1 space and stun them.
 * style="text-align: center;border-color: Black;" | Bicycle Kick
 * style="text-align: center;border-color: Black;" | Bicycle Kick


 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | Attack an enemy with your perception added to your melee roll. If you hit, they become prone. You may move 1 space.
 * style="text-align: center;border-color: Black;" | Roundhouse Kick
 * style="text-align: center;border-color: Black;" | Roundhouse Kick


 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | Attack an enemy with your athletics added to your power. If you hit, the enemy is stunned until your next turn.
 * style="text-align: center;border-color: Black;" | Counter
 * style="text-align: center;border-color: Black;" | Counter


 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | X
 * style="text-align: center;border-color: Black;" | Activate when you are targeted by a melee attack. Add your perception to your defense roll. If you defend successfully, make an attack against the attacker with +1 to melee.
 * }

Combos from Talents
{| class="article-table" border="1" ! style="text-align: center;border-color: Black;" | Action ! style="text-align: center;border-color: Black;" |

Guard
! style="text-align: center;border-color: Black;" |

Leap
! style="text-align: center;border-color: Black;" |

Strike
! style="text-align: center;border-color: Black;" |

Sweep
! style="text-align: center;border-color: Black;" | Description
 * style="text-align: center;border-color: Black;" | Dodge Roll
 * style="text-align: center;border-color: Black;" | XX
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Add your acrobatics score to your power for this attack. If used on a prone enemy, they are now stunned as well.
 * style="text-align: center;border-color: Black;" | Counter Attack
 * style="text-align: center;border-color: Black;" | XXX
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Add your acrobatics score to your power for this attack. If used on a prone enemy, they are now stunned as well.
 * style="text-align: center;border-color: Black;" | Reversal
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | XX
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Add your acrobatics score to your power for this attack. If used on a prone enemy, they are now stunned as well.
 * style="text-align: center;border-color: Black;" | Comet Punch
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | XXX
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Add your acrobatics score to your power for this attack. If used on a prone enemy, they are now stunned as well.
 * style="text-align: center;border-color: Black;" | Flurry of Blows
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | XX
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Perform an attack on an enemy. If you hit and the enemy is engaged, make an acrobatics check against their balance. If successful the enemy must disengage.
 * style="text-align: center;border-color: Black;" | Meteor Storm
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | XXX
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | Add your acrobatics score to your power for this attack. If used on a prone enemy, they are now stunned as well.
 * style="text-align: center;border-color: Black;" | Drunken Fist Stance
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | XX
 * style="text-align: center;border-color: Black;" | Add your acrobatics score to your power for this attack. If used on a prone enemy, they are now stunned as well.
 * style="text-align: center;border-color: Black;" | Half Moon Stance
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | XXX
 * style="text-align: center;border-color: Black;" | Add your acrobatics score to your power for this attack. If used on a prone enemy, they are now stunned as well.
 * }
 * style="text-align: center;border-color: Black;" | Half Moon Stance
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" |
 * style="text-align: center;border-color: Black;" | XXX
 * style="text-align: center;border-color: Black;" | Add your acrobatics score to your power for this attack. If used on a prone enemy, they are now stunned as well.
 * }
 * }